Gokcenur Inan

Creative Thinking for Seafarers

Project Overview

This case study explores the integration of creative thinking methodologies into maritime training.

By shifting the focus from rote memorization to adaptive problem-solving, we aimed to empower seafarers to handle unpredictable situations with confidence, fostering a culture of psychological safety on board.

person ROLE

Instructional Designer & Learning Experience Designer

UX Research · Visual Design · eLearning Development

schedule TIMELINE

≈26 Hours Across 6 Months

Developed iteratively at approximately 1 hour per week

build TOOLS
MilanoteFigmaAdobe IllustratorAdobe PhotoshopRise 360Storyline 360Vyond
inventory_2 DELIVERABLES

Research, Needs Analysis, Action Map, Storyboard, Visual System, Case Study Video, Branching Scenario, Rise Microlearning

Process Overview

01

DISCOVER

Frame the shipboard challenge

02

RESEARCH

Build the evidence base

03

DEFINE

Synthesize needs and opportunities

04

IDEATE

Translate insights into concepts

05

DEVELOP

Build the learning experience

06

DELIVER

Launch, refine and reflect

01

DISCOVER

Understanding the shipboard context, learner realities, barriers and the creative-thinking challenge

warning The Problem

Seafarers face unpredictable challenges, yet maritime training prioritizes procedures over adaptive thinking. Rigid routines, hierarchy, and fear of mistakes limit idea-sharing, resulting in silent improvisation instead of shared innovation.

Emotional Reality / INSIGHTS

"Sometimes it feels like you can't speak up unless you're 100% sure."

"We solve small problems every day... but no one calls it creativity."

"If the manual doesn't say it, you hesitate."

Fatigue, hierarchy, and fear of making mistakes suppress flexible thinking.

Creative problem-solving happens frequently—but quietly.

Why This Matters

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Safety & Hazard Detection

Early identification of potential safety risks before they escalate.

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Incident Prevention

Proactive measures and adaptive thinking that stop accidents in their tracks.

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Crew Communication

Clear, open channels for sharing critical information without hesitation.

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Cross-rank Collaboration

Breaking down hierarchy barriers to solve complex problems together.

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Mental Wellbeing & Resilience

Fostering a supportive environment where crew members feel psychologically safe, valued, and resilient against stress.

"When people feel safe to notice and speak up, entire shipboard cultures shift."

02

RESEARCH

The learning strategy was grounded in two complementary evidence streams: domain and learning research established the wider evidence base, while UX research revealed how those issues appeared in real shipboard work.

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STREAM 01

Domain & Learning Research

SME-recommended maritime resources and learning research from adjacent high-pressure domains were reviewed to establish a credible evidence base for the training. These sources informed the learning strategy, content direction and design decisions rather than being presented as stand-alone theory.

Stakeholder & SME Input

Safety, relevance and business alignment

Maritime Wellbeing

Psychological safety, reflection and crew wellbeing

Aviation & Air Force Models

Thinking skills in safety-critical environments

Reflective Learning Research

Learning through experience, reflection and discussion

people
STREAM 02

UX Research

AI-assisted exploratory persona interviews were used first to surface broad themes and assumptions. Because those responses remained general, interviews with real seafarers followed and provided more detailed, specific shipboard examples of routines, workarounds, pressure points and communication barriers.

AI-Assisted Exploratory Persona Interviews

Broad exploratory insights used to shape the first interview assumptions.

Real Seafarer Interviews

Detailed, role-specific examples that made the shipboard barriers and behaviours concrete.

UX Interview Synthesis

Patterns identified after synthesising the seafarer interviews.

CATEGORY INTERVIEW INSIGHT WHAT WE OBSERVED CORE PATTERN
Pain Point “We always solve things the same way.” Repetitive routines dominate daily work. Creativity often appears only when systems fail, rather than as a proactive habit. Problem-solving is reactive, not generative.
Barrier Fear of being wrong. Hierarchy and pressure discourage idea-sharing. Even successful adaptations are often framed as survival rather than innovation. Fear and rank suppress idea-sharing.
Mental Model “Following the manual is always safer.” Seafarers recognise gaps between training and reality, but often hesitate to bridge them formally. Adaptation can be perceived as risky.
Workaround Silent improvising. DIY fixes and workflow adaptations are common but frequently undocumented and unshared. Innovation happens under the radar.
Opportunity Safe creativity practice. There was clear value in experiential, reflective, low-risk learning that made everyday thinking visible. Creativity grows when it feels psychologically safe.

Behaviour Pattern

A recurring journey from noticing something unusual to deciding whether to act or stay silent.

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TRIGGER

“Something feels different.”

Operational ambiguity

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EMOTION

“Maybe I’m wrong...”

Fear & hesitation

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ACTION

Stay with routine — or adapt quietly.

Silent decision-making

Key Research Findings

Creative thinking is commonly perceived as risky.

Improvisation is treated as survival, not innovation.

Hierarchy can suppress open discussion.

Reflection is easily squeezed out by routine and workload.

Seafarers solve problems frequently, but do not always label those behaviours as creativity.

Operational seafarer persona wearing a white safety helmet

The Practical Adapter

Operational Seafarer

Composite persona · synthesised from interview patterns

“I just find a safe way to make it work.”

Departments: Deck / Engine / Service
Rank: Ratings to Officers
Environment: High-pressure, routine-heavy

Goals

  • Keep the job moving safely.
  • Handle unexpected problems calmly.
  • Contribute ideas that help the crew.

Pain Points

  • Theory does not always match reality.
  • Routine can reduce fresh thinking.
  • Fatigue and pressure drain energy.

Needs

  • Clear, practical guidance.
  • Space to test ideas and learn safely.
  • Supportive leaders and open feedback.

Practical, safety-minded and adaptive under pressure.

03

DEFINE

PROBLEM DEFINITION

Seafarers already adapt and improvise, but those behaviours are rarely named, shared or deliberately practised as creative thinking.

The design challenge was to make safe, flexible thinking visible and repeatable — without undermining procedures, compliance or trust.

assignment Problem Breakdown

  • Creative thinking can be interpreted as rule-breaking rather than safe adaptation.
  • Procedural training leaves limited space to practise judgement when reality does not match the expected script.
  • Hierarchy and fear of being wrong can make useful ideas remain unspoken.

psychology Root Causes

  • Cultural: established routines and rank can discourage alternative viewpoints.
  • Psychological: fear of blame or appearing incompetent can reduce willingness to speak up.
  • Learning: theory-heavy training does not always mirror the ambiguity of real shipboard work.

lightbulb Opportunity Areas

Reframe Creativity

Position creative thinking as practical, safe adaptation rather than artistic expression or rule-breaking.

Practise Ambiguity Safely

Use realistic scenarios where learners can explore alternatives and see consequences without real-world risk.

Make Ideas Shareable

Create moments that legitimise everyday problem-solving and model psychologically safe responses across rank.

04

IDEATE

Reframing interview findings as design opportunities before deciding how they should appear in the learning experience.

CENTRAL HOW MIGHT WE

How might we help seafarers apply creative, flexible thinking in unpredictable situations — safely, confidently and without fear?

From Seafarer Insights to Design Opportunities

The interview patterns were reframed into focused “How Might We” questions. At this stage, the aim was to open up the solution space — not jump directly to screens or activities.

INTERVIEW INSIGHT

“We always solve things the same way.”

HMW

How might we encourage alternative thinking in routine workflows?

DESIGN OPPORTUNITY

Create space to pause, consider alternatives and avoid automatic responses.

DESIGN TRACE → BRANCHING SCENARIO

Testing alternatives safely became a consequence-based decision scenario.

INTERVIEW INSIGHT

“I never have time to rest or reflect.”

HMW

How might we embed micro-reflection into existing work rhythms?

DESIGN OPPORTUNITY

Make reflection brief enough to fit naturally around real onboard work.

DESIGN TRACE → REFLECTION / ONE-MINUTE RETHINK

The need for brief reflection became a repeatable pause-and-rethink habit.

INTERVIEW INSIGHT

“Training didn’t prepare me for real work.”

HMW

How might we bridge the gap between theoretical and practical knowledge creatively?

DESIGN OPPORTUNITY

Ground learning in familiar shipboard situations rather than abstract definitions.

DESIGN TRACE → EVERYDAY CASE STUDY

The theory–practice gap led to a familiar shipboard story rather than a definition-first lesson.

INTERVIEW INSIGHT

“I just figure it out quietly.”

HMW

How might we normalise sharing small creative fixes?

DESIGN OPPORTUNITY

Make useful adaptations visible, legitimate and easier to share with others.

DESIGN TRACE → IDEA WALL

Hidden fixes became a visible, low-pressure way for crew to share practical ideas.

INTERVIEW INSIGHT

“I improvise when things break.”

HMW

How might we recognise quick-thinking under pressure as innovation, not just workaround?

DESIGN OPPORTUNITY

Reframe everyday improvisation as a valuable thinking behaviour worth noticing.

DESIGN TRACE → CASE STUDY / REFRAMING

Everyday improvisation became a story that explicitly names the behaviour as creative thinking.

INTERVIEW INSIGHT

“Hierarchy blocks ideas.”

HMW

How might we build a safe space to test and share ideas without rank pressure?

DESIGN OPPORTUNITY

Create psychologically safe ways to practise, respond to and share ideas.

DESIGN TRACE → LEADER PERSPECTIVE

Hierarchy concerns led to a short perspective switch showing how leader reactions affect future initiative.

INTERVIEW INSIGHT

“If I follow the manual, no one blames me.”

HMW

How might we make safe creative judgement feel less risky than blind adherence?

DESIGN OPPORTUNITY

Let learners explore judgement inside clear safety and compliance boundaries.

DESIGN TRACE → BRANCHING CONSEQUENCES

Blame avoidance led to safe comparison of rigid versus adaptive choices inside clear boundaries.

CORE LEARNING ELEMENTS

Where the opportunities converged

These elements were selected where recurring interview needs, HMW opportunities and the action map pointed to the same kind of learner practice.

Everyday Case Study Branching Scenario Leader Perspective Idea Wall One-Minute Rethink
STAKEHOLDER-INFORMED EMOTIONAL DIRECTION

Emotional Design Goal

The emotional direction evolved around three connected states.

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Curiosity

To explore possibilities

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Courage

To try, decide and speak up

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Confidence

To share and grow the idea

BRIDGE FROM INSIGHT TO BUILD

Design Strategy

The HMW opportunities were not translated directly into screens or activities. They were first filtered through the instructional approach, learner constraints and behaviour-change goals before becoming specific design decisions.

Instructional Design Approach

Backward Design

Start with the intended behaviour shift, then align practice, feedback and transfer.

ADDIE

Used as the practical project structure for analysis, design, development, delivery and refinement.

Scenario-Based Design

Turn an abstract soft skill into visible decisions inside recognisable shipboard situations.

Microlearning

Keep learning compact, practical and compatible with interrupted onboard work rhythms.

From Insight to Design Decision

This is where the research opportunities became concrete learning decisions: what to design, why it would help, and which learning principle supported the choice.

warning

LEARNER PROBLEM

Creativity feels risky.

DESIGN RESPONSE

Let learners experiment safely inside a branching scenario.

WHY THIS HELPS

Choices and consequences make judgement visible without real-world risk.

Experiential Learning Scenario-Based Learning
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LEARNER PROBLEM

Useful fixes remain invisible.

DESIGN RESPONSE

Name everyday adaptations as creativity and make them shareable.

WHY THIS HELPS

The case study and Idea Wall connect new meaning to learners’ existing experience.

Constructivist Learning Adult Learning
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LEARNER PROBLEM

Time and attention are limited.

DESIGN RESPONSE

Use short interactions, staged information and one-minute reflection.

WHY THIS HELPS

Learners can focus on one decision at a time without unnecessary information competing for attention.

Cognitive Load Theory Microlearning
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LEARNER PROBLEM

Hierarchy can suppress initiative.

DESIGN RESPONSE

Let the learner switch perspective and respond as the leader.

WHY THIS HELPS

Reflecting on supportive and dismissive responses exposes how culture shapes whether ideas are shared again.

Reflective / Metacognitive Learning Experiential Learning
BEHAVIOUR-CHANGE TARGET

Mental Model → Behaviour Shift

The training was designed to reshape the beliefs that made everyday creative thinking feel unsafe, invisible or “not for me”.

Creative thinking = riskSafe exploration within clear boundaries
Creative thinking = rule-breakingPractical adaptation that respects safety and compliance
Creativity belongs to leadersEvery rank can notice, suggest and improve
Silent improvisationVisible, shareable learning
Fear of being wrongInformed confidence and reflection

Learning Flow & Bloom’s Taxonomy

Bloom’s levels supported the learning progression; the experience itself moved from recognition to judgement, reflection and transfer.

UNDERSTAND

Reframe

Recognise everyday creativity.

ANALYSE

Notice

Read signals in context.

APPLY

Decide

Choose a safe response.

EVALUATE

Reflect

Question reasoning and consequences.

APPLY / CREATE

Transfer

Use the habit in daily work.

05

DEVELOP

Turning the strategy into a coherent visual, narrative and interactive learning experience.

Stakeholder Requirements & Constraints

  • verifiedAlign with the existing Resilience Training series.
  • timerKeep the experience short, interactive and practical.
  • wifi_offRemain practical in low-connectivity onboard environments.
  • sentiment_satisfiedUse a human, warm and non-blaming tone.
  • publicRelate to mixed-rank, global crews.
  • gpp_maybeDo not encourage unsafe rule-breaking.

Design Principles

RULES OF ENGAGEMENT

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Accessibility First

Keep interactions clear, readable and easy to use for tired learners in demanding onboard conditions.

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Offline-Friendly

Structure the experience so it remains practical when connectivity is limited.

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Low Cognitive Load

Use simple, focused screens, staged information and limited choices to reduce unnecessary mental effort.

VISUAL DIRECTION & BENCHMARKING

Making an abstract skill visible

Before production, I benchmarked soft-skill microlearning and maritime learning experiences to understand how an abstract concept could be made concrete without becoming decorative.

The visual system used a restrained metaphor: a dark shipboard environment representing uncertainty, with light, sparks and points of illumination representing an idea becoming visible. The metaphor supported the message — seeing another possibility when the obvious route is not enough.

Visual metaphor screen showing a hand holding a glowing star to represent creative thinking
Visual metaphor: the glowing star makes the abstract idea of creative thinking visible and memorable.

Information Architecture

The final learning flow moved from recognition to practice, leadership response and habit-building.

01

Readiness Check-In

02

Welcome & Reframe

03

Everyday Fixes

04

Audio Reflection

05

Cold-Room Case Study

06

Branching Scenario

07

Leader Perspective

08

Idea Wall

09

One-Minute Rethink

10

Mindset Habit

11

Self-Commitment

12

Soft Outro

INSTRUCTIONAL STORYTELLING & SCENARIO DESIGN

Make the learner experience the idea before naming it.

Because “creative thinking” can feel abstract, the content was written around familiar shipboard moments rather than definitions. Instructional storytelling created a recognisable routine, introduced a small disruption, then used a decision and consequence to make the learner’s thinking visible.

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Familiar Routine

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Disruption

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Decision

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Consequence

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Reflection

Case Study Story — The Cold-Room Labels

A small, recognisable workaround — securing labels to damp cold-room shelving — was used to reframe an everyday fix as creative thinking. The reveal comes after the learner has already understood the value of the idea.

Branching Scenario — Routine Report, Unusual Day

A routine inspection develops an unusual vibration. Learners choose whether to record it, experience the consequence, explain their decision to an officer, then switch perspective and respond as the leader.

Building the Learning Assets

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Case Study Video

Scripted and storyboarded as a short visual story. Visual assets were developed in Adobe Illustrator and Photoshop, then animated in Vyond.

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Branching Scenario

Decision points, response states and consequence feedback were mapped before development in Storyline 360.

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Rise Microlearning

The wider experience combined story, audio reflection, interactive practice, an offline extension and habit-building prompts in Rise 360.

Storyboard and content planning board for the Creative Thinking for Seafarers training
Storyboard and content-development workspace used to map the learning flow, interactions, visual references and production decisions.
EXPLORE THE FINISHED EXPERIENCE

View the Training Experience

The completed learning experience can be explored through the Maritime Trainer website / free-trial environment.

View Training arrow_outward
06

DELIVER

Final Experience

  • check_circleStory-led case study grounded in an everyday shipboard fix
  • check_circleBranching decision scenario with consequence-based feedback
  • check_circleLeader-perspective reflection on psychologically safe responses
  • check_circleAudio reflection and short self-reflection prompts
  • check_circleIdea Wall offline extension and One-Minute Rethink habit prompt

Iteration & Refinement

  • syncSimplified language for mixed-rank, global crews
  • syncAdjusted tone to remain warm, reflective and non-blaming
  • syncRefined pacing and interaction density to reduce cognitive load
  • syncStrengthened leader-response modelling to reinforce psychological safety

Outcome & Reflection

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Live Learning Experience

The completed training moved from research and concept into a live learning experience.

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Intended Behavioural Shift

From silent improvisation to visible, safe and shareable creative thinking.

analytics

Evaluation Placeholder

Final engagement or learner-evidence metric to be added once confirmed.

CORE MESSAGE CARRIED INTO THE FINAL EXPERIENCE

“Your ideas can strengthen your team.”

STAKEHOLDER & SME COLLABORATION

Special thanks to Capt. Berk Zincir for his SME and stakeholder guidance throughout the project — helping shape the emotional direction, safety boundaries and shipboard relevance of the learning experience.

DESIGNER REFLECTION

The project reinforced that a soft skill becomes more credible when learners can recognise it in their own work, practise it through realistic decisions, and see how the surrounding culture responds. The design challenge was not to make seafarers “more creative”, but to make the creative thinking they already use visible, safe and repeatable.